1. 3rdiConstruct (Nikko)
2. The Team and Roles (Nikko)
3. The Brief (Nikko)
4. Situation Engine is a.. (Nikko)
‘Situation Engine’ is a
- visual expose
- informative and communication tool that will enable clients, industry and trade professionals to communicate visually and easily through the engine.
- perspective view in analyzing stages of construction in a real time environment using CryEngine3.
5. The Site (Dan)
The project is a clear representation of a construction site in Dover Heights, Sydney, Australia. The assumed site helped determine accurate results
- design restrictions by local authority
- calculate structural members, loads, spans etc. as per location
- research and gather feedback from local builders of construction methods and standards used in the area of sydney.
6. Two models one site (Dan)
We have decided to model 2 different models with different construction methods and design.
7. Why? (Dan)
To compare and showcase different construction methods and types. This gives the audience a clear and precise understanding of construction elements, stages, techniques and materials used on site.
8. Whilst following.. (Dan)
We are designing and modelling whilst following the National Construction Code, all Australian Standards, Work Health and safety requirements and state and local legislation including the LEP - Local Environment Plan DCP - Development Control Plans
9. CryEngine3 (Tim)
The models are then placed into CryEngine3...
What happens when you jump into crysis?
how does the user interact with the space?
10. Objective (Matt)
-Produce a detailed environment
-Develop two models enriched with different construction details and types
- Deliver a simulation showing construction techniques and processes relevant to a particular site.
- This information will be delivered to the client or anyone else, enabling a greater knowledge and appreciation of the stages of how a building comes together on site.
11. Applications (Matt)
BIM to CryEngine -The applications used through this project include the BIM software revit architecture as well as 3ds max, sketchup, Cryengine3.
The original sample model was modelled in Revit Architecture. We have also used Sketchup and 3ds max to modify the building and to design the second timber structure.
They are then transferred into CryEngine...
12. Result (Deme)
-enriched knowledge
-effective management
-training aid
The overall result will allow clients to better understand and experience the stages within the engine, and allow trades professionals to manage construction phases, effectively reducing cost, time, and waste management. Additionally, it can be used as training environments for new or existing tradespeople entering the field.
13. Construction Stages (Salli)
We have decided to divide both model up into stages in order of construction. We have grouped the elements
14. Possibilities (Salli)
teaching and learning tool for students within the industry
communication tool for clients/ trade professionals for comparing building materials, structure and type.
compare and showcase different construction types and methods. Allowing cost comparison, effective project management and organisation of a project and reducing time reducing waste
can help support the planning and designing of buildings. To create a more integrated and ineractive approach that can be shared with all apllicants involved in the project.
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