Sunday, June 9, 2013

Final 1000 word text


3rdIConstruct
Project 'Situation Engine' is a visual expose, informative and communication tool that will enable clients, industry and trade professionals a perspective view in analysing stages of construction in a real time environment using CryEngine3. 
The project will produce two 3D models, recreated from the Revit Architecture Sample model that will comply with the Australian Standards and the National Construction Code. The models will be showcased using the CryEngine3 program in real time displaying a live construction site. The project will emphasize different construction methods, various construction stages, different materials, tools and equipment that would likely be used on our site in Sydney.
The overall result will allow clients to better understand and experience the stages within the engine. Our team has a varied, highly proficient skillset and each member is assigned a different role within the group.  We have a clear understanding of what we need to do in order to achieve our goals of the project as well as our individual major milestones.
Objectives
To showcase the possibilities of the software, the team decided to model two buildings with different construction types, methods and stages. It could be used as a communication tool for clients/ trade professionals for comparing building materials, structure and type. This detailed simulation gives the audience a clear and precise understanding of construction elements, stages, techniques and materials used on site.

The site
The main aim of the assignment was to create a ‘real life’ project, as if it was going to be planned, designed and built. The project is a clear representation of a site in the eastern Suburbs of Sydney, Dover heights. The assumed site will help us determine and calculate accurate results when planning and designing our buildings. This has allowed us to analyse the planning instruments including the Local Environment Plan and the Development Control Plan, which has restricted our designs. The location of the site has determined building elements and member sizes as per wind loads and geographical issues. The two different construction methods will be showcased on the one site.
Scope of works
The aim of the project was to deliver a simulation where construction, the site layout, and the technical process of construction will be delivered to the client or anyone else, enabling a greater knowledge and appreciation of how a building comes together on site. In order to do this we had to strategically plan and assign roles and tasks depending on our skill-sets.
Firstly we took ‘The Sample Model’ was modelled in Revit Architecture. We modified it to comply with Australian standards and codes and adjusted design faults that were picked up by the team as well as the local builders giving us feedback. This model kept all original construction materials to be consistent with the original Revit Sample Model. As we want to show what is possible with a model that everyone who has access to from Revit.
We also designed and modelled another building with a timber frame construction type using the same grid, set out and relevant levels used in the sample model in BIM.  We designed this model with construction members typically used in Sydney. We followed specifications and standards from local suppliers. Our design is then placed through Sketchup then into CryEngine3. We have also used 3ds Max to model complex geometries for the project.
The construction of the models was researched and analysed using the National Construction code and Australian Standards, feedback from Builders in Sydney and researching construction reports and precedents in the industry.  We have also analysed safety requirements and all standards for a construction site and modelled this into CryEngine including fencing, site facilities, signage and access routes.
We calculated construction elements, spans and techniques. We have researched construction stages and have divided up the two models into groups of construction phases. The individual members have been grouped and will be exported to CryEngine. These groups will display in CryEngine as well as text explaining each stage and construction member in a clear and simple format. The final interactive environment will explore how the different building designs and their construction being displayed using the emerging 
technologies as an informative tool.

Features and benefits
The overall result will allow clients to better understand and experience the stages within a construction site and process. It can allow clients and allow trades professionals to manage construction phases, effectively reducing cost, time, and waste management as well as comparing construction costs, materials, structure and design before any construction phases commence. 
As BIM has helped the industry in planning and designing, this engine is one step forward using BIM and could help support integrated project delivery. To create a more integrated and interactive approach that can be shared with all applicants involved in the project before construction stages commence. This idea can implement planning strategies to optimise project results.
Additionally, it can be used as teaching and learning tool for new or existing tradespeople entering the field. The engine could enable a learning test to build or setup a construction site and building.

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