Sunday, June 9, 2013

Final Major Milestone

3rdIConstruct

Final video..

Final timber model in CryEngine3


Final concrete model in CryEngine3


Objectives



Project 'Situation Engine' is a visual expose, informative and communication tool that will enable clients, industry and trade professionals a perspective view in analysing stages of construction in a real time environment using CryEngine3.
To showcase the possibilities of the software, the team decided to model two buildings with different construction types, methods and stages. It could be used as a communication tool for clients/ trade professionals for comparing building materials, structure and type. This detailed simulation gives the audience a clear and precise understanding of construction elements, stages, techniques and materials used on site.




Contribution

My role within the group was to focus on construction methods, members, stages and all issues involved with a construction site in sydney. I coordinated with the guys modelling and calculated construction members as well as 

complying with standards. I calculated construction elements, spans and techniques and researched construction stages and the guys divided up the two models into groups according to their construction phases. I also had access to a few builders in the eastern suburbs and they clarified issues and gave relevant feedback.
As well as assuming this project was a 'real life project', this made the assignment more challenging but more rewarding. Whilst considering the site factors including location and geographical issues as well as legislation including local council, Waverley Council and their planning instruments including the Local Environment Plan and Development Control Plans. Which I have also learnt to analyse and interpret appropriate information needed to plan and design a building.
- construction, codes, presentation organisation and layout, helping with exporting towards the end of the project, meeting minutes & organising under our project leader Nikko etc.


Individual milestone


My major milestone for this assignment included gaining knowledge about and within the construction industry, learning on-site information as well as being able to interpret and gain knowledge using the Building Code and the Australian Standards. This project was one of the most relevant assignments i have found. 

-construction, Australian standards & National Construction code


Feedback


Our team has a varied, highly proficient skillset and each member is assigned a different role within the group.  We have a clear understanding of what we contributed to the group in order to achieve our goals of the project as well as our individual major milestones. Group Work is hard to coordinate with everyone and meet our deadlines but overall I think the team worked well and created a great perspective view into the construction industry using CryEngine3.





Final 1000 word text


3rdIConstruct
Project 'Situation Engine' is a visual expose, informative and communication tool that will enable clients, industry and trade professionals a perspective view in analysing stages of construction in a real time environment using CryEngine3. 
The project will produce two 3D models, recreated from the Revit Architecture Sample model that will comply with the Australian Standards and the National Construction Code. The models will be showcased using the CryEngine3 program in real time displaying a live construction site. The project will emphasize different construction methods, various construction stages, different materials, tools and equipment that would likely be used on our site in Sydney.
The overall result will allow clients to better understand and experience the stages within the engine. Our team has a varied, highly proficient skillset and each member is assigned a different role within the group.  We have a clear understanding of what we need to do in order to achieve our goals of the project as well as our individual major milestones.
Objectives
To showcase the possibilities of the software, the team decided to model two buildings with different construction types, methods and stages. It could be used as a communication tool for clients/ trade professionals for comparing building materials, structure and type. This detailed simulation gives the audience a clear and precise understanding of construction elements, stages, techniques and materials used on site.

The site
The main aim of the assignment was to create a ‘real life’ project, as if it was going to be planned, designed and built. The project is a clear representation of a site in the eastern Suburbs of Sydney, Dover heights. The assumed site will help us determine and calculate accurate results when planning and designing our buildings. This has allowed us to analyse the planning instruments including the Local Environment Plan and the Development Control Plan, which has restricted our designs. The location of the site has determined building elements and member sizes as per wind loads and geographical issues. The two different construction methods will be showcased on the one site.
Scope of works
The aim of the project was to deliver a simulation where construction, the site layout, and the technical process of construction will be delivered to the client or anyone else, enabling a greater knowledge and appreciation of how a building comes together on site. In order to do this we had to strategically plan and assign roles and tasks depending on our skill-sets.
Firstly we took ‘The Sample Model’ was modelled in Revit Architecture. We modified it to comply with Australian standards and codes and adjusted design faults that were picked up by the team as well as the local builders giving us feedback. This model kept all original construction materials to be consistent with the original Revit Sample Model. As we want to show what is possible with a model that everyone who has access to from Revit.
We also designed and modelled another building with a timber frame construction type using the same grid, set out and relevant levels used in the sample model in BIM.  We designed this model with construction members typically used in Sydney. We followed specifications and standards from local suppliers. Our design is then placed through Sketchup then into CryEngine3. We have also used 3ds Max to model complex geometries for the project.
The construction of the models was researched and analysed using the National Construction code and Australian Standards, feedback from Builders in Sydney and researching construction reports and precedents in the industry.  We have also analysed safety requirements and all standards for a construction site and modelled this into CryEngine including fencing, site facilities, signage and access routes.
We calculated construction elements, spans and techniques. We have researched construction stages and have divided up the two models into groups of construction phases. The individual members have been grouped and will be exported to CryEngine. These groups will display in CryEngine as well as text explaining each stage and construction member in a clear and simple format. The final interactive environment will explore how the different building designs and their construction being displayed using the emerging 
technologies as an informative tool.

Features and benefits
The overall result will allow clients to better understand and experience the stages within a construction site and process. It can allow clients and allow trades professionals to manage construction phases, effectively reducing cost, time, and waste management as well as comparing construction costs, materials, structure and design before any construction phases commence. 
As BIM has helped the industry in planning and designing, this engine is one step forward using BIM and could help support integrated project delivery. To create a more integrated and interactive approach that can be shared with all applicants involved in the project before construction stages commence. This idea can implement planning strategies to optimise project results.
Additionally, it can be used as teaching and learning tool for new or existing tradespeople entering the field. The engine could enable a learning test to build or setup a construction site and building.

Thursday, June 6, 2013

Presentation

Final presentation Tuesday11th June 2013


Week 13:

Draft Presentation Layout
1. 3rdiConstruct (Nikko)
2. The Team and Roles (Nikko)
3. The Brief (Nikko)
4. Situation Engine is a.. (Nikko)
‘Situation Engine’ is a 
- visual expose
- informative and communication tool that will enable clients, industry and trade professionals to communicate visually and easily through the engine.
- perspective view in analyzing stages of construction in a real time environment using CryEngine3.
5. The Site (Dan)
The project is a clear representation of a construction site in Dover Heights, Sydney, Australia. The assumed site helped determine accurate results
- design restrictions by local authority
- calculate structural members, loads, spans etc. as per location 
- research and gather feedback from local builders of construction methods and standards used in the area of sydney.
6. Two models one site (Dan)
We have decided to model 2 different models with different construction methods and design.
7. Why? (Dan)
To compare and showcase different construction methods and types. This gives the audience a clear and precise understanding of construction elements, stages, techniques and materials used on site.
8. Whilst following.. (Dan)
We are designing and modelling whilst following the National Construction Code, all Australian Standards, Work Health and safety requirements and state and local legislation including the LEP - Local Environment Plan DCP - Development Control Plans
9. CryEngine3 (Tim)
The models are then placed into CryEngine3...
What happens when you jump into crysis?
how does the user interact with the space?
10. Objective (Matt)
-Produce a detailed environment
-Develop two models enriched with different construction details and types
- Deliver a simulation showing construction techniques and processes relevant to a particular site. 
- This information will be delivered to the client or anyone else, enabling a greater knowledge and appreciation of the stages of how a building comes together on site.
11. Applications (Matt)
BIM to CryEngine -The applications used through this project include the BIM software revit architecture as well as 3ds max, sketchup, Cryengine3.
The original sample model was modelled in Revit Architecture. We have also used Sketchup and 3ds max to modify the building and to design the second timber structure.
They are then transferred into CryEngine...
12. Result (Deme)
-enriched knowledge
-effective management
-training aid
The overall result will allow clients to better understand and experience the stages within the engine, and allow trades professionals to manage construction phases, effectively reducing cost, time, and waste management. Additionally, it can be used as training environments for new or existing tradespeople entering the field.
13. Construction Stages (Salli)
We have decided to divide both model up into stages in order of construction. We have grouped the elements 
14. Possibilities (Salli)
teaching and learning tool for students within the industry
communication tool for clients/ trade professionals for comparing building materials, structure and type. 
compare and showcase different construction types and methods. Allowing cost comparison, effective project management and organisation of a project and reducing time reducing waste
can help support the planning and designing of buildings. To create a more integrated and ineractive approach that can be shared with all apllicants involved in the project.